

Crash Course Games - Season 1 Episode 14 Board Games
Season - Episode
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1 - 1What is a Game? Apr 01, 2016
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1 - 2Ancient Games Apr 08, 2016
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1 - 3The Dawn of Video Games Apr 15, 2016
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1 - 4Atari and the Business of Video Games Apr 22, 2016
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1 - 5The First Home Consoles May 06, 2016
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1 - 6The Video Game Crash of 1983 May 13, 2016
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1 - 7Nintendo and a New Standard for Video Games May 20, 2016
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1 - 8Sega and More Mature Video Games May 28, 2016
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1 - 9Playstation and More Immersive Video Games Jun 04, 2016
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1 - 10Microsoft and Connected Consoles Jun 10, 2016
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1 - 11Casual Gaming Jun 17, 2016
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1 - 12MMORPGs Jun 24, 2016
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1 - 13Card Games Jul 09, 2016
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1 - 14Board Games Jul 16, 2016
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1 - 15Educational Games Jul 23, 2016
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1 - 16Psychology of Gaming Jul 30, 2016
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1 - 17The Olympics, FIFA, and why we love sports Aug 05, 2016
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1 - 18Role-playing Games Aug 19, 2016
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1 - 19Game Design Sep 02, 2016
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1 - 20PC Gaming Sep 09, 2016
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1 - 21The Future of Virtual Reality Sep 23, 2016
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1 - 22Open World Games Oct 01, 2016
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1 - 23Handhelds Oct 08, 2016
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1 - 24Input Devices Oct 22, 2016
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1 - 25The History of Game Shows Oct 28, 2016
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1 - 26LARP Nov 11, 2016
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1 - 27Gambling Nov 19, 2016
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1 - 28The Pokémon Phenomenon Dec 07, 2016
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1 - 29The Future of Gaming Dec 16, 2016
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0 - 1Crash Course Games Preview Mar 25, 2016
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0 - 2Outtakes #1 Jul 01, 2016
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0 - 3Outtakes #2 Sep 17, 2016
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0 - 4Outtakes #3 Dec 23, 2016
Overview
Today, we’re going to talk about board games, but instead of trying to trace their histories, which we’ve already covered a bit of in ep2 on ancient games, we’re going to look really closely at just two board games - Monopoly and The Settlers of Catan. These two games have been played by millions, and we’ll talk about why they’re so popular (and controversial), but more importantly these two games have helped define two approaches to board game design: the American style board game and the European style board game. Now these two different “styles” of board games are mostly just over-generalizations about board game mechanics and there’s a ton of overlap, but with the recent resurgence in board game popularity they help us more clearly define two discrete time periods in board game popularity and discuss how these approaches have been defined by the times.