

Crash Course Games - Season 1 Episode 10 Microsoft and Connected Consoles
Season - Episode
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1 - 1What is a Game? Apr 01, 2016
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1 - 2Ancient Games Apr 08, 2016
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1 - 3The Dawn of Video Games Apr 15, 2016
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1 - 4Atari and the Business of Video Games Apr 22, 2016
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1 - 5The First Home Consoles May 06, 2016
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1 - 6The Video Game Crash of 1983 May 13, 2016
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1 - 7Nintendo and a New Standard for Video Games May 20, 2016
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1 - 8Sega and More Mature Video Games May 28, 2016
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1 - 9Playstation and More Immersive Video Games Jun 04, 2016
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1 - 10Microsoft and Connected Consoles Jun 10, 2016
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1 - 11Casual Gaming Jun 17, 2016
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1 - 12MMORPGs Jun 24, 2016
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1 - 13Card Games Jul 09, 2016
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1 - 14Board Games Jul 16, 2016
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1 - 15Educational Games Jul 23, 2016
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1 - 16Psychology of Gaming Jul 30, 2016
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1 - 17The Olympics, FIFA, and why we love sports Aug 05, 2016
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1 - 18Role-playing Games Aug 19, 2016
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1 - 19Game Design Sep 02, 2016
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1 - 20PC Gaming Sep 09, 2016
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1 - 21The Future of Virtual Reality Sep 23, 2016
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1 - 22Open World Games Oct 01, 2016
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1 - 23Handhelds Oct 08, 2016
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1 - 24Input Devices Oct 22, 2016
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1 - 25The History of Game Shows Oct 28, 2016
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1 - 26LARP Nov 11, 2016
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1 - 27Gambling Nov 19, 2016
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1 - 28The Pokémon Phenomenon Dec 07, 2016
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1 - 29The Future of Gaming Dec 16, 2016
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0 - 1Crash Course Games Preview Mar 25, 2016
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0 - 2Outtakes #1 Jul 01, 2016
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0 - 3Outtakes #2 Sep 17, 2016
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0 - 4Outtakes #3 Dec 23, 2016
Overview
Today, we wrap up our discussion of the console wars by taking a look at Microsoft’s Xbox which was announced in 2001. The early 2000s saw a lot of innovation in hardware and games and we’ll cover some of that, but one significant change that would heavily influence the industry was actually pioneered by that doomed Sega Dreamcast was Internet connectivity. Sony’s Playstation 2, released in 2000, and Nintendo’s GameCube, released in 2001, would also include ways to get online, but Xbox’s implementation of a fully unified network that allowed gamers to compete across consoles was the first of its kind. Now, PCs gamers had been playing across networks, particularly within the popular MMORPG genre, since the mid 90s and we’ll spend a couple episodes taking a closer look at the PC's influence, but today we’re going to focus specifically on how the Internet on consoles helped lead to the prevalence of the competitive gaming and online gaming communities we see today.